Reverse design is an exercise to help students discover the design decisions of a device, object or system through observation and analysis of its structure, function, history and operation.
This toolkit aims to scaffold students engagement as they deduce design decisions from end products with little or no additional knowledge about the procedures involved in the original production. Students will also (re)design the device, object or system to meet the needs of a user or in response to their critical analysis of the original design.
Adam Jefford, 2012 Queensland-Smithsonian Cooper Hewitt Design Museum Fellow
30 minute tasks designed to be delivered weekly.
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